Quest for Knowledge - ##-##-2001 On the morning after the loss of the book of "Everlife" a brave party of adventures ventured into the mysterious forrest of Herklan to follow the fresh yet barely noticable tracks of their prey, having an offer of such value would surely bring forth the most desperate people, yet only the "outsiders" as they are called will even broach the thought of going into that unforgiving forrest.
The unlikley party known as "Mornanth's Few"

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